FINAL PROJECT: 3D ( MMA0033 )
                             ALMIREZ, CEDRIC VALDEN S.
                                              TD21
Our 3D modeling assignment required us to create 3D models of , UV map, character design, pizza box, rubricks cube, soda can, aquarium, fish, subsurface, and FUR
TFA1 - INTRODUCTION OF HYPERSHADE ( BARRELS AND BOTTLES

All I did was make it appear like a storage room filled with frying pans and bottles. I used textures like wood, steel, and plastic to hypershade the walls, the table, and other objects. I first added the textures to the bottle, the bottle itself, and the frying pan before copying and pasting each object individually. 

TFA2 - BASIC UV MAPPING AND TEXTURING PART 1

This task is identical to the first one, but unlike in Part 2, we now utilize a UV map to enhance the clarity of the texture's details.

TFA2 - BASIC UV MAPPING AND TEXTURING PART 2
TSA1- CHARACTER UV MAPPING

This little character is created with UV MAP texture and is referred to as a one-piece character chopper.

TFA3 - PIZZA BOX W/ SODA CAN AND RUBRIKS CUBE

I realized that Chica, the animatronic, is a pizza-loving character from the horror video game Five Nights at Freddy's. For that reason, I will be using UV MAP to create a pizza box, as I always do. I put in a rubric cube, and I'll do the same for the soda can and pizza box.

TFA4 - BOTTLE TEXTURE MAPPING

I nearly ran out of brands to put on the champagne, but I finally came up with Frontera. I completed the task by simply copying and pasting a bottle that fits the body layer to serve as a cover for the champagne brand. I set the original bottle as a standard surface after the IUV map so I could preset it as glass. I took a copy of the bottle and pasted it. All I did was change the bottle's size. I used Adobe Photoshop to create a poster for him as well.
TSA 2 - ARNOLD LIGHTS

Since the only thing on display is the lighting, this is what really started me thinking about the kind of aquarium style I should create. As a memorial to Akira Toriyama, the man behind Dragonball and the father of all shonen, I decided to create a tombstone with  seven dragonballs inside the aquarium. I used UV MAP to add tombstones and sand to the aquarium after it was fixed, and I added seven dragonballs before adding water. Seven dragonballs later, I added water using a cube, a regular surface, and preset it to be deep water. I mixed the mixture to make it into water and added Arnold lights after that. I placed a mesh light directly inside the dragonballs and an area light inside the aquarium, imagining that you would make three wishes by resurrecting a dragon called Shenron. Physical, skydome, and photometric light make up the remaining amount. My intention was to check if I could install a light for the photomertic light on the website.


TSA3 - AQUARIUM WITH FISH
I also did it in the aquarium where I just put fish and I put a UV map
TFA5 -  RENDERED LAYERS
TFA 6 - FUR

I decided to create a basic, easily crafted character, akin to a Funko Pop. First, I activated Genx to give him fur, adjusting the mixture until the desired fur was achieved. Next, I UV mapped the head and body to match the fur's color. Finally, I combined the UV mapped elements to achieve the desired mix. Finally, I added noise to further enhance the overall organization and add more details.

TSA4 - SUBSURFACE

I simply erased my previous FUR activities, added a standard surface in its place, and then blended the color into the subsurface.

MAYA ACTIVITIES
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MAYA ACTIVITIES

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Creative Fields